Playing The Last Of Us has been a nightmare. Having gotten the game 17 days ago, I was still only around 60% complete when I got home from work on Friday, so I pushed my way through and played through the rest of it on Friday night and early Saturday morning, and finally I feel like that game grabbed me. I’ve been playing in half hour plus chunks and not having a great time with it up until then, and not through any fault of the story, but I think it was just my ability to grasp the stealth systems the game offers. It probably took me a few hours to stop hating the gameplay, and it’s probably because I wasn’t really using everything to my advantage. Having just played through Splinter Cell Conviction again, I didn’t really take advantage of the bottles and bricks to redirect enemies (not to mention the fact that I also didn’t really use the listening feature for the first couple of hours, an idiotic move made by an idiot), and I was getting infinitely frustrated at both restarting sections I failed at, as well as the gunplay not quite being up to snuff when you failed. I think the reason I kept playing however, is that the game is making a point. Joel isn’t meant to be some shotgun toting superhuman, and in the heat of the moment it was very easy to blame the game for being clunky when really it was teaching me a valuable lesson: guns are a last resort, and stealth is key. It took a good four hours for me to get to grips with the mechanics of the game, and I think part of that is that the difficulty curve actually flattens out at that point, as it changes the combat scenarios, and makes them a little easier to predict and plan for.
As I look back on my ten or so hours with The Last Of Us, it was absolutely a game worth playing, but at the same time it was not the beautifully polished roller coaster ride that Uncharted 2 was. The story is beautifully presented and excellently told, and I think shows just how far behind some of Bioshock Infinite’s mechanics really are. Hearing that they might not be done with The Last Of Us as a franchise has me intrigued, since I really have no interest in a direct sequel, but another game set in this environment could be interesting to me. As with Bioshock Infinite before it, the media are very quick to talk a lot of very nice things about games that make an effort with their story, and I think both games have probably suffered for being overly praised in the media before release. For me, The Last Of Us is at least coherent throughout, and the gameplay didn’t ever feel like it was getting in the way of the story, even with a ten-hour run time and a much slower pace than most games offer. There’s not really much more I can add that others haven’t said more eloquently, other than to say that if you find yourself frustrated at the gameplay, take a break and come back to it with a different approach, because I think if you keep hammering your head against the combat like I tried to in the beginning, you’ll end up having no interest in the story. It’s a game worth enjoying, not just completing.